1.49a
Final Stepasy » Devlog
Version 1.49a
Release Date: January 28, 2026 Core Systems- Fixed movement interpolation so player movement is smoother both locally and remotely
- Greatly improved overall performance and resolved multiple memory leaks
- Fixed logout behavior
- Fixed selling items causing crashes after recent packet changes
- Fixed multiple crash issues including missing globals, popup logic errors, and syntax errors
- Updated the login screen to display a real-time preview of Grindelvain
- Login screen now shows connected players when Grindelvain is populated
- Synced audio handling and mute persistence during login
- Added animated tiles
- Created new base character and class sprite sets
- Fixed tint overlay behavior; toggling now updates immediately and correctly per player
- Fixed OpenGL rectangle rendering to support per-corner radius arguments
- Restored screen shake effects without visual artifacts
- Added a screen shake toggle and additional UI polish, including text bleed fixes and label updates
- Fixed audio issues within the Options menu
- Audio settings now persist correctly across sessions
- Updated the shop sell menu
- Mouse input can now be used to fully navigate all shop menus
- Fixed mouse scaling and input alignment issues when resizing the window
- Combat Systems
- Added an Octopath-style Break and Boost combat system
- Enemies now have shields, weaknesses, and broken states
- Breaking an enemy now causes skipped turns
- Implemented weakness discovery and shield damage UI
- Moved shield, vulnerable, and weakness indicators to in-world overlays near enemies
- Added boost controls (B key, levels 0–3)
- Boost now scales attacks, skills, spells, items, and healing
- Added break flash and blue break particle effects
- Rebalanced enemy shield values and weakness counts by difficulty tier
- Adjusted enemy spacing and shadow placement during battles
- Added weapon-type tags to items and enemy drops (sword, staff, mace, dagger)
- Added new classes to the class selection list
- Updated class-to-sprite mappings: Lancer now uses the Warrior sprite, and Bowman uses the Thief sprite
- Implemented class growth progression on both client and server
- Added pre-level 10 stat growth adjustments, level 10 bonuses, and scaling for levels 11 and above
- Added new class skills and learning tables
- Lancer learns Piercing Thrust at level 10 and Bash at level 15
- Bowman learns Power Shot at level 10
- Updated skill deserialization to support new skill names
- Added new starter weapons: Worn Spear (spear) and Short Bow (bow)
- Starter weapons are correctly tagged for weapon-type weakness detection
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Final Stepasy
Final Stepasy the FF-Like MMORPG
| Status | In development |
| Author | Mizzy |
| Genre | Adventure, Role Playing |
| Tags | Fantasy, Idle, Massively multiplayer, mmo, MMORPG, Pixel Art, turn, Voxel |
| Languages | English |
| Accessibility | Interactive tutorial |
More posts
- Voxel Maps2 days ago
- v1.48b33 days ago
- v1,48a43 days ago
- v1.4843 days ago
- v1.47a49 days ago
- Update v1.46 after long Hiatus67 days ago
- v1.42 Enemy spells skills and sfxOct 11, 2025
- v1.39Sep 29, 2025

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