v1.52
Final Stepasy » Devlog
Version 1.52
Release Date: June 18, 2026 Chat & Social- Chat can now be used during combat encounters.
- Fixed chat bubble rendering issues that caused rectangular top edges.
- Added Guilds.
- Guilds provide passive bonuses.
- Guild level cap is 10.
- Added Vigilance profession, focused on movement speed progression.
- Added Slayer profession, which progresses through combat last hits.
- Added Total Level display above player characters.
- Total Level is calculated using the player's base level plus the average of all profession levels.
- Fixed vanity item handling in Premium Cosmetics.
- Added 30–40 new item icons.
- Adjusted profession resource node shadows for: Foraging, Crafting, Smithing, Cooking
- Resource nodes now use compact contact shadows instead of oversized cast shadows.
- Reworked inventory and inventory management systems.
- Removed the Status Menu and merged its functionality into the Inventory Menu.
- Fixed player inspection panels rendering off-screen by clamping them to the visible viewport.
- Fixed screen zoom behavior.
- Default game zoom is now set to 1.75x.
- Restored correct 1.75x zoom scaling behavior on mobile devices.
- Fixed mobile touch overlay coordinates after scaling changes.
- Mobile Improvements
- Fixed a mobile FPS regression.
- Reworked weather rendering on mobile devices:
- Rain and snow effects now remain active instead of being incorrectly hidden.
- Active precipitation now renders every frame.
- Removed precipitation draw striding that caused flickering and fading.
- Prevented weather spawn rates from scaling incorrectly with performance settings.
- Fixed precipitation count reductions caused by performance scaling.
- Rain streak opacity is now constant.
- Weather particles now recycle instead of disappearing when expiring or leaving the viewport.
- Extended precipitation lifetimes to prevent particles from vanishing mid-fall.
- Added camera-bound particle recycling.
- Expanded authoritative server-side weather handling.
- Server now sends current weather state during login.
- Added weather_state_request support for client weather synchronization.
- Added server-side seasonal weather rotation.
- Weather packets now include: Current weather mode, Current season, Thunder state, Next weather change timestamp, Previous weather change timestamp
- Added seasonal thunder probability handling.
- Season changes now immediately select and broadcast valid weather states.
- Added optional weather debugging metrics for: Drawn particles, Camera bounds, Performance scaling
- Moved precipitation rendering after lighting, cloud, and night overlays to prevent visual fading.
- Bosses & Combat
- Fixed bosses remaining alive after HP dropped below zero.
- Fixed boss defeat resolution after large overkill damage.
- Improved boss AI to better handle over-leveled players and attack spam.
- Added boss protection mechanics involving spawned allies.
- Improved scaling for spawned boss allies.
- Bosses now receive damage protection while spawned allies remain alive.
- Improved boss reward and drop handling.
- Added server-side boss detection for reward logic.
- Boss encounters now use boss-specific loot roll behavior.
- Hardened battle defeat processing.
- Added deduplication for repeated defeat packets.
- Server now ignores legacy client-generated non-defeat battle end packets.
- Added authoritative party defeat broadcasts.
- Server now tracks defeated party member deaths.
- Added authoritative battle victory processing.
- Added victory deduplication to prevent duplicate rewards.
- Added victory driver and submitter tracking.
- Added defeated-member tracking during victory resolution.
- Battles can now be completed even if the party leader is KO'd.
- KO'd members may be excluded from standard victory rewards and routed through defeat handling.
- Victory dismissal is now fully server-authoritative.
- Followers now wait for authoritative victory and dismissal packets before finalizing combat state.
- Enemy State Synchronization
- Fixed enemy defeat state during server-side action resolution.
- Enemies reduced below 0 HP are now properly clamped and marked defeated.
- Added server-side defeated enemy tracking.
- Defeated enemies are removed from turn queues.
- Prevented stale battle snapshots from reviving defeated enemies during combat transitions.
- Fixed leaderboard functionality.
- Improved leaderboard population performance.
- Added leaderboard request handling that returns leaderboard data.
- Added fallback leaderboard computation when the leaderboard module is unavailable.
- Added leaderboard snapshots for: Level, Experience, Kills, Deaths, Time Played, Professions
- Added leaderboard cache invalidation support.
- Expanded leaderboard payload handling for faster and more reliable population.
- Added boss cooldown persistence and synchronization.
- Added boss cooldown snapshot requests.
- Added boss cooldown update broadcasts.
- Added automatic cleanup of expired boss cooldown data.
Files
FinalStepasy.apk 487 MB
16 days ago
FinalStepasy.exe 234 MB
16 days ago
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Final Stepasy
http://finalstepasy.com
| Status | In development |
| Author | Mizzy |
| Genre | Adventure, Role Playing |
| Tags | Co-op, Fantasy, JRPG, MMORPG, Multiplayer, Pixel Art, Top-Down, Turn-based |
| Languages | English |
| Accessibility | Interactive tutorial |
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