v1.52


  1. Version 1.52

    Release Date: June 18, 2026 Chat & Social
    • Chat can now be used during combat encounters.
    • Fixed chat bubble rendering issues that caused rectangular top edges.
    • Added Guilds.
    • Guilds provide passive bonuses.
    • Guild level cap is 10.
    Professions & Progression
    • Added Vigilance profession, focused on movement speed progression.
    • Added Slayer profession, which progresses through combat last hits.
    • Added Total Level display above player characters.
    • Total Level is calculated using the player's base level plus the average of all profession levels.
    Items & Equipment
    • Fixed vanity item handling in Premium Cosmetics.
    • Added 30–40 new item icons.
    • Adjusted profession resource node shadows for: Foraging, Crafting, Smithing, Cooking
    • Resource nodes now use compact contact shadows instead of oversized cast shadows.
    Inventory & UI
    • Reworked inventory and inventory management systems.
    • Removed the Status Menu and merged its functionality into the Inventory Menu.
    • Fixed player inspection panels rendering off-screen by clamping them to the visible viewport.
    Graphics & Rendering
    • Fixed screen zoom behavior.
    • Default game zoom is now set to 1.75x.
    • Restored correct 1.75x zoom scaling behavior on mobile devices.
    • Fixed mobile touch overlay coordinates after scaling changes.
  2. Mobile Improvements
    • Fixed a mobile FPS regression.
    • Reworked weather rendering on mobile devices:
    • Rain and snow effects now remain active instead of being incorrectly hidden.
    • Active precipitation now renders every frame.
    • Removed precipitation draw striding that caused flickering and fading.
    • Prevented weather spawn rates from scaling incorrectly with performance settings.
    • Fixed precipitation count reductions caused by performance scaling.
    • Rain streak opacity is now constant.
    • Weather particles now recycle instead of disappearing when expiring or leaving the viewport.
    • Extended precipitation lifetimes to prevent particles from vanishing mid-fall.
    • Added camera-bound particle recycling.
    Weather System
    • Expanded authoritative server-side weather handling.
    • Server now sends current weather state during login.
    • Added weather_state_request support for client weather synchronization.
    • Added server-side seasonal weather rotation.
    • Weather packets now include: Current weather mode, Current season, Thunder state, Next weather change timestamp, Previous weather change timestamp
    • Added seasonal thunder probability handling.
    • Season changes now immediately select and broadcast valid weather states.
    • Added optional weather debugging metrics for: Drawn particles, Camera bounds, Performance scaling
    • Moved precipitation rendering after lighting, cloud, and night overlays to prevent visual fading.
  3. Bosses & Combat
    • Fixed bosses remaining alive after HP dropped below zero.
    • Fixed boss defeat resolution after large overkill damage.
    • Improved boss AI to better handle over-leveled players and attack spam.
    • Added boss protection mechanics involving spawned allies.
    • Improved scaling for spawned boss allies.
    • Bosses now receive damage protection while spawned allies remain alive.
    Boss Rewards
    • Improved boss reward and drop handling.
    • Added server-side boss detection for reward logic.
    • Boss encounters now use boss-specific loot roll behavior.
    Battle System Defeat Handling
    • Hardened battle defeat processing.
    • Added deduplication for repeated defeat packets.
    • Server now ignores legacy client-generated non-defeat battle end packets.
    • Added authoritative party defeat broadcasts.
    • Server now tracks defeated party member deaths.
    Victory Handling
    • Added authoritative battle victory processing.
    • Added victory deduplication to prevent duplicate rewards.
    • Added victory driver and submitter tracking.
    • Added defeated-member tracking during victory resolution.
    • Battles can now be completed even if the party leader is KO'd.
    • KO'd members may be excluded from standard victory rewards and routed through defeat handling.
    • Victory dismissal is now fully server-authoritative.
    • Followers now wait for authoritative victory and dismissal packets before finalizing combat state.
  4. Enemy State Synchronization
    • Fixed enemy defeat state during server-side action resolution.
    • Enemies reduced below 0 HP are now properly clamped and marked defeated.
    • Added server-side defeated enemy tracking.
    • Defeated enemies are removed from turn queues.
    • Prevented stale battle snapshots from reviving defeated enemies during combat transitions.
    Leaderboards
    • Fixed leaderboard functionality.
    • Improved leaderboard population performance.
    • Added leaderboard request handling that returns leaderboard data.
    • Added fallback leaderboard computation when the leaderboard module is unavailable.
    • Added leaderboard snapshots for: Level, Experience, Kills, Deaths, Time Played, Professions
    • Added leaderboard cache invalidation support.
    • Expanded leaderboard payload handling for faster and more reliable population.
    Networking
    • Added boss cooldown persistence and synchronization.
    • Added boss cooldown snapshot requests.
    • Added boss cooldown update broadcasts.
    • Added automatic cleanup of expired boss cooldown data.

Files

FinalStepasy.apk 487 MB
16 days ago
FinalStepasy.exe 234 MB
16 days ago

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