Where I've been


I've been super busy, been writing code for something I've never done before. A robust but simple quest system which displays and distributes rewards. The quests are repeatable and will change depending where you are in the game world, each town has it's own unique monsters items, and each quest will depend on those monsters   .^^.  Also here is my current patch notes so far, and more will be added before I actually post the next patch.

- Quest menu added

- Added active/available/completed quests to pfile

- Added active/available quest information to quest menu

- Quest menu automatically updates quest information upon defeating an enemy

- Added Quest progression.

- Added floating text for rewards from defeating an enemy

- Added rewards for quest completetion

- Added new sprite for Forest Troll

- Available quests limited to 3

- When a quest is accepted it is removed from the available quest list and a new one replaces it

- Randomized quest rewards for gold and XP

- Quests change from village to village in terms of monster names

- Removed earned gold and exp from enemy defeated message

- Fixed an issue with drops and quests not meshing

- Town menu can no longer be used if you are in combat.

- Added 2 new quest types find, and obtain, other than just kill/defeat/slay

- Active quest list is now scrollable

- Player file now loads and saves active and completed quests

- Completeing quests now modifies exp and and forces level-ups when exp is > tnl

- Rewrote how packets were being handled for more reliability

- Introduced buffering into packet system

- Fixed duplicating quest messages

- Fixed the INN not displaying the proper healing rates in the town menu

- Added floating text for quest acceptance or failures.

- Fixed a lot more of the response issues regarding packets, things should be much much smoother now.

- Cleaned up Credits section

- Chat logs now pop up briefly in the bottom right hand corner as new messages come in.

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